Monday, October 29, 2007

Second Life Delusion?

Second Life Players Bring Virtual Reality to Court

Since when has reality been required for legal action?
Now that's hilarious.
In Second Life, more than nine million users spend many real hours and lots of very real money to clothe, feed and comfort their avatars. According to Linden Labs, proprietors of the virtual environment platform where all this craziness takes place, users cumulatively conduct transactions totaling more than $1 million each day. That's real dollars -- the kind you can use to clothe, feed and comfort yourself in the real world.
That is just plain sad. Although not surprising, so many people are unsatisfied with their own lives and feel this is a way to "Fix" that.... Instead of actually getting out of the house and making things happen or socializing with real people face to face.
Still, these virtual-world real-world lawsuits can get pretty tricky. How and to what extent should real laws apply in Second Life?
Here is the simple answer, They shouldn't!! What happen? did the "Virtual" court system throw the case out? I mean if they have a CSI-NY in Second Life one would expect they have some type of justice system, right?

However, is it really surprising that people would be so obsessed with Second Life? We have millions who still believe in the invisible sky daddy... I've never played around with Second Life, but does it have churches too... that would be quite funny....

2 comments:

csven said...

>Since when has reality been required for legal action?

>Now that's hilarious.

Agree. Once the founding fathers endorsed intangible "Intellectual Property", America was on a path to failure.

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>In Second Life, more than nine million users...

>That is just plain sad.

I agree. It's sad the reporter doesn't have the facts straight. Second, the fact that there are a far greater number of people who sit passively in front of a television for hours on end is even more sad.

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>Although not surprising, so many people are unsatisfied with their own lives and feel this is a way to "Fix" that.... Instead of actually getting out of the house and making things happen or socializing with real people face to face.

What else is sad is people who have no clue what they're talking about. The poor assumption that users of Second Life are less satisfied with their lives than people who sit in front of the TV watching brain-numbing crap or who type entries into their blog (how stupid is *that*) when they could be with Habitat for Humanity building homes for the needy or fighting terrorists overseas or just out having crazy sex with strangers, is downright depressing.

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>Still, these virtual-world real-world lawsuits can get pretty tricky. How and to what extent should real laws apply in Second Life?

>Here is the simple answer, They shouldn't!! What happen? did the "Virtual" court system throw the case out?

"in Second Life"??? Since when did critics of SL concede that there can be something like "in"?

The laws broken are real world laws governing copyright and trademark. The people who broke those laws pocketed "real" money. Herman Miller, Coca-Cola, and plenty of other companies are dealing with those same issues. As are the RIAA and MPAA.

People sitting in front of their monitor looking at Second Life are no more "in" Second Life than users of p2p software downloading the latest Hollywood flick or grabbing mp3's. They might be more intent and "immersed", but if we're going to talk in realistic terms, we should apply that thinking across the board.

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>However, is it really surprising that people would be so obsessed with Second Life? We have millions who still believe in the invisible sky daddy...

And these two are related how??? Forget it. Rhetorical question.

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>I've never played around with Second Life, but does it have churches too... that would be quite funny....

Ah.

Someone who's never used the application but sits in judgment of those who do use it. That sounds just like some religious communities to me.

Now excuse me. I've no time to waste on this internet stuff. None of it's "real". I'm going to go make sure my mutual fund shares aren't vested in Siemens-UGS, Dassault, or any other companies mashing up virtual worlds with PLM (I'll assume you know what PLM is and how it impacts you as a consumer of tangible goods on a very "real" level).

Robert said...

Yes I'm familiar with a products lifecycle and management of that lifecycle and with how it impacts my life :) In fact understanding a products life cycle is a must for our "Real" Storefront business that I now run with my wife, but thanks for your concern. I use this blog for ranting, and thought it was funny. yes is judgmental and one sided... that's the beauty of ranting. thanks for stopping by.